Big Chemical Encyclopedia

Chemical substances, components, reactions, process design ...

Articles Figures Tables About

Software game development

One small company, Engineering Animation, a software algorithm development company, came to us with only 20 employees in 1991. They now have over 900 employees and have developed software that allows medical students to study the human body in three dimensions. They then turned around and used that same base technology to create the animation for interactive games and movies such as Small Soldiers and Animaniacs. This was a huge home run, with broad applications. [Pg.119]

The main advantage of the surface rendering approach is the reduction of the data to be processed. In fact, 3D data are reduced to a 2D surface that can be represented by a simple list of polygons and the connections between them. Moreover, the surface rendering approach can exploit the hardware and software libraries developed for the video games market, with a dramatic reduction of the needed cost. The main drawback is the need of a pre-processing step that consists of a segmentation of the... [Pg.74]

Maya. Maya (trade name Autodesk Maya) is computer-graphics software that has become the industry standard for generating 3-D models for game development and film. Maya is particularly effective in producing dazzling animation effects. Maya is imported into OpenGL or another API to display the models... [Pg.407]

Hypermedia have been used for three years by our students in instructional technology but if we consider their hyperwares, we see different kinds of tutorials or games at times, we see browsers and trouble shooting tutorials linked to videodiscs. They enjoy using this kind of software but they rarely think of themselves as end-users. In the same way, the literature and the conferences that deal with the problems of hypermedia in education are learner-oriented. But it is not necessarily so. Hypermedia is a new tool, a creative tool, a software erector set (Atkinson), a media for thinking and communication (Conklin, 1987). The uses of hypermedia have not all been explored yet. We propose here to consider hypermedia as a new way to develop, to teach, and to learn. [Pg.51]

In addition, the examination of a professional athlete s moves and gestures during a game can lead to better understand of the way the sport s footwear and accessories affect their performance. As an example, a methodology has been recentiy developed to analyze the way the design of the football (soccer) boots affects the performance of an inside kick [1]. The use of high-speed video cameras, the appUcation of different pressures on the boots, and software analysis were included in the system. [Pg.134]

Software for entertainment is also important. Hundreds of game programs are available for the personal computer, and numerous games can be played over the Internet. Many people listen to their favorite songs on their computers, watch a delayed broadcast of their fevorite television shows, or enjoy the latest films after downloading them from one of the many online distributors. Mobile devices such as smartphones make use of many Web apphcations. Users can check their e-mail, get updates on the weather, and foUow the latest developments in sports. Users of mobile devices also can use cloud computing to execute applications such as word processing on demand. [Pg.1661]

One must develop systematic approaches to safety-critical software validation while minimizing casualties, including animals used in clinical testing. Real world validation through deployment, like command and control systems in military war game systems, is often impossible. Yet, one must develop approaches to develop credible safety assurance. [Pg.152]

The acquired data were analyzed using laboratory-developed software based on Microsoft Foundation Class (MFC) of Visual Studio 2008 (Microsoft, Inc, USA). The procedures were performed to control the keyboard for game operation using acquired FMG signals. Two steps were carried out initialization (step 1) and real-time process (step 2). [Pg.802]

Also many of the men reported an early interest in computers, games or programming as a reason for entering computer science. Khalid, a 30-year old software developer said ... [Pg.246]


See other pages where Software game development is mentioned: [Pg.408]    [Pg.931]    [Pg.407]    [Pg.15]    [Pg.278]    [Pg.366]    [Pg.16]    [Pg.173]    [Pg.171]    [Pg.305]    [Pg.114]    [Pg.159]    [Pg.12]    [Pg.467]    [Pg.943]    [Pg.7]    [Pg.45]    [Pg.147]    [Pg.395]    [Pg.406]    [Pg.409]    [Pg.930]    [Pg.982]    [Pg.1920]    [Pg.1933]    [Pg.1936]    [Pg.71]    [Pg.546]    [Pg.162]    [Pg.133]    [Pg.167]    [Pg.1058]    [Pg.1067]    [Pg.801]    [Pg.804]    [Pg.1145]    [Pg.93]    [Pg.3440]    [Pg.194]    [Pg.206]   
See also in sourсe #XX -- [ Pg.117 ]




SEARCH



GAMESS

GAMESS software

Game Developer

Game, games

Software developers

Software development

© 2024 chempedia.info