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Game Developer

Scalia and Games developed a packed column SFC method for the analysis of free bile acids cholic acid (CA), chenodeoxycholic acid (CDCA), deoxycholic acid (DCA), lithocholic acid (LCA), and ursodeoxycholic acid (UDCA) [32]. The baseline separation of all five bile acids was achieved on a packed phenyl column with a methanol-modified carbon dioxide in less than 4 min. The elution order showed a normal-phase mechanism because the solutes eluted in the order of increasing polarity following the number of hydroxyl groups on the steroid nucleus. The method was also applied to the assay of UDCA and CDCA in capsule and tablet formulations. The method was found to be linear in the range 1.5-7.5 ng/ml (r > 0.99, n = 6). The average recoveries (n= 10) for UDCA and CDCA were 100.2% with a RSD of 1.7% and 101.5% with a RSD of 2.2%, respectively. The reproducibility of the method was less than 1.5% (n = 10) for both UDCA and CDCA. [Pg.137]

Eggen J (1998) GAME development of the application of the multi-energy method. Research report, TNG Prins Maurits Laboratory, Rijswijk (Niederlande)... [Pg.588]

From the SCM point of view, cooperative games are somewhat unsatisfactory in that they do not explicitly describe the equilibrium actions taken by the players that is often the key in SC models. Biform games, developed by Bran-denburger and Stuart (2003), compensate to some extent for this shortcoming. [Pg.51]

Being able to track a subject s movements along time is an important task for many applications. It is used in filmmaking and video game development where fictional characters are animated based on human movements. It used for activity classification... [Pg.646]

Schell, Jesse. The Art of Game Design A Book of Lenses. Burlington, Mass. Morgan Kaufmann, 2008. The author is the former chair of the International Game Developers Association, and his hook is meant to inspire would-be designers and... [Pg.397]

International Game Developer s Association http //www.igda.org... [Pg.398]

Maya. Maya (trade name Autodesk Maya) is computer-graphics software that has become the industry standard for generating 3-D models for game development and film. Maya is particularly effective in producing dazzling animation effects. Maya is imported into OpenGL or another API to display the models... [Pg.407]

Bar-Lev, Adi. Big Waves Greating Swells, Wakes and Everything In-Between. Game Developer 5, no. 2, (February, 2008) 14-24. Describes the application of geometry in the modeling of liquid water actions in the computer graphics of gaming and simulations. [Pg.907]

West, Nick. Practical Fluid Dynamics Part 1. Game Developer 14, no. 3 (March, 2007) 43-47. Introduces the application of geometric principles in the modeling of smoke, steam, and swirling liquids in the graphics of computer games and simulations. [Pg.908]

Brown, Eric. True Physics. Game Developer 1, no. 5 (May, 2010) 13-18. This article provides a clear explanation of the relationship between real-world physics and the motion of objects in animation. Jimenez, Jorge, et al. Destroy All Jaggies. Game Developer no. 6 (June/July, 2011) 13-20. This article describes the method of anti-aliasing in animation graphics. [Pg.931]

I was sitting in at a "round table"—a moderated group discussion—at the Game Developers Conference. The focus was how to put emotion into games. [Pg.34]

Thus it s no wonder that game development studios across the world, one by one, have been converted into temples for accidental Buddhist. [Pg.35]

This chapter, however, presents only half of the story. The next chapter, "Why Game Designers Often Find Writing to Be So Challenaind shows why nof using a professional writer might potentially get a game developer in trouble. [Pg.48]

While my background as a screenwriter (especially armed with the "Beyond Structure" techniques) served me well for games. I ve come across more than a few game developers who ve had bad experiences with writers and now shun them. [Pg.48]

Many game developers find their first encounter with Hollywood quite memorable. [Pg.53]

The speaker was the president of one of the most successful game development studios in the world, specializing in platformers. His company had just released a high-budget platformer whose sales, while significant, hadn t measured up to the very high expectations that had been set for it. [Pg.402]

By using the techniques of Emotioneering, hopefully you ll join me in fulfilling the mission that is the slogan of the Game Developers Conference ... [Pg.457]

BBC News. (2007). Cost headache for game developers. Retrieved July 7, 2009, from http //news.bbc.co.Uk/l/hi/business/7151961.stm... [Pg.169]


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See also in sourсe #XX -- [ Pg.930 ]




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Game, games

Software game development

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