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User-producer interaction

A rich strand of literature in management science has pointed to the importance of innovation as an interactive process between user and producer ever since Linder s work. Various studies have found user-producer interaction a significeint success factor of new products (Rothwell et al. 1974, Cooper, Kleinschmidt 1987, [Pg.58]

The generation of economically valuable information through on-the spot information-exchanging interactions has been already stressed by Hayek (1945). The local market interaction discovers the knowledge dispersed over market participants. [Pg.58]

Lee (1966) introduced the term self-reference criterion to refer to the unconscious tendency of people to resort to the own cultural experience and values to interpret a market opportunity. Furthermore, management of multinationals with a strong home base is prone to consider its own culture as leading the world trends, a tendency called ethnocentrism in this context by Perlmutter (1969). [Pg.58]

One of the fundamental articles cited is Lundvall (1988). Even earlier, Gemunclen (1981) empirically studied different types and efficiencies of interaction processes between producers and customers in the computer industry. [Pg.58]

interaction theory still regards face-to-face communication as the most effective means of communication (Nohria, Eccles 1992). A the high share of uncodified, tacit (Polany 1966) or sticky (Hippel 1999) knowledge of innovative ideas make face-to-face communications more efficient, especially in cooperations in the innovation process between users and producers that have since increased dramatically (Licht 1994). A greater distance between users and producers reduces [Pg.59]


In general, if per-capita-income in all countries increases over time, the lead market will be the first market to reach a per-capita-income that triggers the take-off of the adoption of the innovation. As a result of user-producer interaction and feedback, users in the lead market will shape the new product design and the improvements of the refinement process of the innovation design until per-capita-income in the lag market increases to such a degree that the demand for the innovation design takes-off there as well. [Pg.69]

Fagerberg, Jan, 1995, User-Producer Interaction, Learning and Comparative Advantage, Cambridge Journal of Economics 19, 243-256. [Pg.284]

Fagerberg, Jan, 1992, The Home Market Hypothesis Re-Examined The Impact of Domestic User-Producer Interaction on Export Specialisation, in B.-A. Lundvall (ed.). National Systems of Innovation, London, New York Pinter, 226-239. [Pg.284]

Lundvall, Bengt-Ake, 1988, Innovation as an Interactive Process - From User-Producer Interaction to the National System of Innovation, in G. Dosi et al. (eds.), Technical Change and Economic Theory, London Pinter, 349-369. [Pg.294]

Lundvah, B.-A. User-Producer Relationships, National Systems oflimovation and Intema-honahsahon. In Bengt-Ake Lundvall (Hrsg.), National Systems of Iimovation. Towards a Theory of Iimovation and Interactive Learning. London (Pinter Publisher) 1992... [Pg.146]

Manual dynanaic testing involves human operation of the system usually in a manner which is representative of the way users would interact with it in the real world. The tester subjects the system to a series of inputs, often directed by a pre-designed test script or user story and determines whether the system produces the response which would be expected based on the specification. In addition to formal test cases, testers are usually encouraged to use their ingenuity in not just necessarily following the user s expected workflow but also in performing unexpected or contradictory actions in order to try and break the software. [Pg.235]

The typical structure of an expert system is shown in Fig. 43.1. Three basic components are present in all expert systems the knowledge base, the inference engine and the interaction module (user interface). The knowledge base is the heart of the expert system. It contains the necessary expert knowledge and experience to act as a decision support. Only if this is correct and complete enough the expert system can produce meaningful and useful conclusions and advice. The inference... [Pg.629]

Abused drugs generally produce pleasant effects that are desired by the user. However, while most individuals will experience these pleasant effects, not everyone abuses these drugs, and not everyone who abuses them becomes dependent on them. Why some persons abuse drugs while most people do not is a complex area of research. It appears that genetic, environmental, and cultural factors may all interact to predispose some individuals to substance abuse and subsequent dependence. The initial hedonic experiences secondary to use of drugs appear to be primarily due to their ability to activate the primary reward circuits in the brain. These same reward circuits operate under normal circumstances to reinforce certain activities that promote survival, such as food, social affiliation, or sexual activity. [Pg.527]

One important aspect of the electron diffractometer, is that any ED pattern can be captured before scanning by a CCD camera that is placed off-axis in relation with the ED pattern (can be any commercial CCD, even a webcam see fig.l). A dedicated software corrects for any type of optical distortions that may be produced due to the position of viewing angle of the CCD in relation with the ED pattern. This has the big advantage that the user that may observe and define interactively the reflections or the area of the ED pattern that will be scanned, allowing at the same time the main beam to be blanked, in order to avoid radiation damage. [Pg.177]


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