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Real world objects

In program code, one object requests that another object perform an operation the result is a state change, and some outputs. The interactions are illustrated with a sequence diagram Objects are vertical lines, and each operation request is an arrow. This also applies outside of code objects a,b, and c could be real-world objects such as client, company, and instructor or... [Pg.111]

When you re decribing how real world objects in a business organization (or a hardware design) interact with one another. This description is typically used to help explain the business in which a system is to be installed or updated. [Pg.180]

Annotate each type and collaboration with a summary of what its instances represent. Be careful to make it clear which real-world objects and events are included. For example, does a Customer include all the people we have ever sent brochures to, or is it only people we ve actually done business with Is a separate check-out deemed to have occurred for each separate video, or is a bundle of four (with one free) a single check-out ... [Pg.225]

A model of real-world objects and their interactions—or rather, some users understanding of them—is called a business model. The outcome of each interaction depends on (1) the types to which its participant objects belong and (2) the states they are in at the time. For any participant types, you can describe the effects of an action by relating the values of the attributes before and after any occurrence of that action. [Pg.531]

A useful principle of object-oriented specification (and design) is that the structure of a software system should be based on a well-chosen model of the world with which it deals that approach makes the design easier to update with business changes. Each real-world object (whether physical or more abstract orders, meetings, menus) has its counterpart inside the system. A first step in building an object-oriented program from scratch is therefore to make a business model and then declare it to be the first draft of a type model of the software. The objects and their relationships are used as the type model of the system. [Pg.531]

Notice that we are still talking about the interactions between the real-world objects here. The Rental is not an object in the store s computer system but rather is an abstraction representing the agreement between the parties. [Pg.598]

If the target object is a black body and if the pyrometer has a detector which measures the specific wavelength signal from the object, the temperature of the object can be exactly estimated from Eq. (8-96). While it is possible to construct a physical body that closely approximates black body behavior, most real-world objects are not black bodies. The deviation from a black body can be described by the spectral emissivity... [Pg.58]

A Class Hierarchy diagram showing the relationship between the various entities in the object-oriented knowledge base is shown in Figure 1. Each entity is implemented as a class in C+-h For example the object Quantity represents the attributes common to all scientific quantities. Each instance of a class represents a real-world object, for example Force is an instance of Quantity and Newton is an instance of the class Unit. [Pg.323]

Excerpts of the real-world object system should only be modeled provided they correspond with the purpose of the model. Models should not contain more information than necessary, thus keeping the cost vs. benefit ratio down to an acceptable level. [Pg.284]

Augmented reahty (AR) combines real worlds/objects with virtual worlds/objects. AR is a novel approach to the interaction between human and machine. It is possible, for example, to view information using a head-mounted display. The information is displayed context sensitive, which means that it depends on the observed objects, such as a part of an assembly. The engineer can now display job-related assembly data while viewing the real object. [Pg.2501]

Figure 6-10 Real world objects in shape modeling. Figure 6-10 Real world objects in shape modeling.
The challenges in learning CG are representing real-world objects or system in the coordinate system, imagination of building the object, and obtaining a realistic view of the objects. These issues encourage the authors to implement an innovative OEA. [Pg.406]

CG refers to a set of computer applications that can be used to produce images and animations. CG uses numerical models of real-world objects to create artificially created views. Each object is reduced to a representation consisting of points, edges, and flat sides. Once the object is in this form, the computer modeler can use numerical models of lighting sources and reflection characteristics and can apply realistic textures over the artificial objects to make them more closely resemble their real counterparts. However, since it can take time to generate an image, these images can be stored offline. The computer can then build an animation frame by frame. This is how commercial computer-based movies such as Toy Story and A Bug s Life are made (Hollands et al. 1999). [Pg.155]

CG and VR can be used to visualize more than real-world objects. Visual indicators of abstract data provide a powerful medium for learning about concepts or ideas. Where these ideas relate to measurement of risk, the visualization tools can be instrumental in assessing risk within the workplace (Hollands et al. 1999). One of the most difficult parts of objective risk assessment is obtaining a numerical measure for risk. AIMS has experimented with a number of different methods for assessing risk in mining environments (McClamon et al. 1995). [Pg.166]

In addition, an Object Oriented approach to automotive control systems seems very natural. Control systems tend to contain easily identifiable real world objects" such as sensors, actuators, valves etc. For example, a brief examination of the Active Rear axle Kinematics on the BMW 850i [Car91], immediately produces the following list of physical resources, each of which could be considered a "candidate object ... [Pg.153]

The need for CBASS to reflect the implementation domain. For example, it is possible for fuzzy controllers to be implemented in hardware, giving significant performance gains over software implementations. In this case fuzziness at the object interconnection level may be inevitable. Indeed, it could be argued that the fuzzy controller is, in this case, a valid real world object. [Pg.157]


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