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Virtual reality immersive

According to Burdea (Burdea and Coiffet 2003), VR applications can be characterized with the 3 I s of Virtual Reality immersion, interaction, and imagination. Immersion to let the user feel to be a part of the actions taking place in the virtual environment, interaction for the response of the VR environment to the given user input, and imagination refers to the human capacity to perceive nonexistent objects. [Pg.1298]

Pacheco, C. Duarte, E. Rebelo, F Teles, J. Elderly population interaction with a Virtual Reality immersive system a pilot study in environment s color selection. In SHO2010, 2010, Portugal. [Pg.4]

Another perspective is that not only becoming at one with the computer for our health is inevitable, but that it was already the case eons ago (in a sense different to the above, but at least showing that a computational universe is far from impossible). Many theoretical physicists who call themselves cos-mologists or information theorists have argued that the universe already is a computer, and we are immersed in its program. That may come as no shock to a generation so immersed in cyberspace, virtual reality, and business and leisure environments like Second Life (a virtual world developed by Linden... [Pg.510]

Virtual Reality for Industrial Engineering Applications for Immersive Virtual Enviromnents, by Hans-Jorg... [Pg.3]

All innovative media of the future will contain three major components interactivity, co-operation, and new possibilities in receiving experience by including several senses at once. The further development of virtual reality (and aU technologies included under it, such as IPT systems) must be cruried out on the basis of an user-centered approach—that is, the problems and limits of a person working in an immersive VE must be consider. This is how the necessary user acceptance can be achieved. [Pg.2519]

Digital human modeling, 1112-1127 and anthropometry, 1113—1115 databases, 1113 methods, 1113-1115 of comfort, 1120 of fatigue, 1188-1119 and immersive virtual reality, 1124 kinematic representation in, 1112-1113 of low-back injury, 1119-1120 motion/animation in, 1116, 1120, 1125-1127... [Pg.2722]

Augmented reality (AR) is a variation on virtual reality (VR). Unlike VR, the user is with AR not completely immersed in a virtual environment. The characteristic of AR is that the user can see the real world, as it is at that moment, with virtual objects projected on or combined with it. AR is used in situations in which the user must be able to relate virtual information to the real situation. Both real and virtual information complement each other therefore, we can say that AR supplements reality, rather than completely replacing it... [Pg.67]

Niemeyer, G., Kuchenbecker, K.J., Bonneau, R., Mitra, R, Reid, A.M., Fiene, J., and Weldon, G., THUMB An immersive haptic console for surgical simulation and training, Proc. Medicine Meets Virtual Reality, pp. 272-274, 2004. [Pg.59]

A thriving industry has been developed using virtual reality. Linden Research s Second Life is one of the most popular virtual reality offerings. Members immerse themselves in a world where they have the opportunity to be someone that they might never be in real life. A number of organizations use Second Life for various purposes, including education. [Pg.429]

A near-reality perception (immersion) in a virtual environment is used to plan and investigate work sequences and activities. Immersion is achieved by 3D representation of information in real time by integrating several human senses, with the user perceiving himself or herself as part of the scene. The interaction differs from the input devices used so far in that direct intervention in the 3D space is possible (Durlach 1997). The goal is to adapt the work environment to human responses and physical capabilities. Simulation of the work environment and human interaction with work surroundings is necessary to produce a near-reality perception. Ergonomic investigations can be conducted with subjects without a physical test setup. [Pg.2498]


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See also in sourсe #XX -- [ Pg.155 ]




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