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Abstract syntax tree

Secondly, the checks run by the verifying compilers are usually not based on abstract interpretation. They are mostly realized as abstract syntax tree transformations much in the line with the supporting routines of the compilation process (data and control flow graph analysis, dead code elimination, register allocation, etc.) and the evaluation function is basically the matching of antipatterns of common programming bugs. [Pg.80]

Once the compiler is broken into distinct phases, it needs an internal representation to transmit the program between them. This internal form becomes the definitive representation of the program—the compiler does not retain the original source program. Compilers use a variety of internal forms. The selection of aparticular internal form is one of the critical design decisions that a compiler writer must make. Internal forms capture different properties of the program thus, different forms are appropriate for different tasks. The two most common internal representations— the abstract syntax tree and three-address code—mimic the form of the program at different points in translation. [Pg.16]

A TOOL tree is an abstract syntax tree that resembles a parse tree with the difference that punctuation terminals in the grammar such as parentheses do not appear in the tree. Control constructs are not broken down into tests and jumps but are retained as trees. Figure 7-3 shows examples of TCOL trees. [Pg.164]

The first step GUIsurfer performs is the parsing of the source code. This is achieved by executing a parser and generating an abstract syntax tree. An AST is a formal representation of the abstract syntactical structure of the source code. Moreover, the AST represents the entire code of the application. However, the tool s objective is to process the GUI layer of interactive... [Pg.36]

Figure 3 shows the different phases. The source code is parsed to obtain an abstract syntax tree (AST) associated with the source programming language grammar. Next, a metamodel extractor extracts a simplified, abstract version of the language that ignores all instructions that do not affect the data flows, for instance all control flows such as conditional and loops. [Pg.69]

The input HardwareC description is parsed and translated first into an abstract syntax tree representation, which provides the underlying model for semantic analysis and behavioral transformations. The transformations are categorized into user-driven and automatic transformations. User-driven transformations are optional, and allow the designer the capability of modifying the model calls and hierarchy of the input description. They include the following ... [Pg.184]

Fig. 1 shows how mbeddr is organized into layers. The foundation is MPS, which supports language deflnition. Its distinctive feature is its projectional editor, which unlike textual editors, does not rely on a parser. Instead, the visual notation is a projection of the Abstract Syntax Tree (AST). This means, every change performed by the user is directly reflected in the AST. [Pg.35]

Ocarina is a tool set designed in Ada for AADL modeling. It provides syntactic and semantic analysis, verification and code generation from AADL models in Ada and C languages. Ocarina compiler has two parts a frontend and a backend. Frontend analyzes AADL model and presents it as Abstract Syntax Tree (AST). Backend treats AADL AST to produce all types of generation. [Pg.156]

As noted previously, the first stage is to load the source code into the tool, and this is achieved by a front end translator. The equivalrat WSL is stored internally as an abstract syntax tree, together with ancillary information to aid tg licability checking. The user views the WSL through a browser interface and X ndows front end. A typical display is shown in Figure 2. [Pg.213]

Behavioral Intermediate Form (BIF) An abstract syntax tree is used as the internal model at the behavioral level to capture imperative semantic languages. [Pg.42]

An abstract syntax tree, similar to that used in compiler designs [ASU87], is adopted as the underlying representation for behavioral transformations. An abstract syntax tree is constructed from a set of nodes, where each node represents an operator in the language and its children represent the operands. We use the tOTis syntax tree, abstract syntax tree, and BIF interchangeably throughout this chapter. [Pg.48]

A HardwareC model that is read by Houles is first translated into an abstract syntax tree representation called the Behavioral Intermediate Fwmat (BIF). The BIF is the underlying rq>resentation for all behavioral transformations performed in Hercules. The data models in the system are organized into three levels ... [Pg.240]


See other pages where Abstract syntax tree is mentioned: [Pg.274]    [Pg.16]    [Pg.16]    [Pg.63]    [Pg.47]    [Pg.49]    [Pg.274]    [Pg.16]    [Pg.16]    [Pg.63]    [Pg.47]    [Pg.49]    [Pg.275]   
See also in sourсe #XX -- [ Pg.274 ]




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