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Virtual reality components

As a special form of cooperation, collaborative Virtual Reality environments were introduced. VR communication can be considered as an additional component in the tool chain for the support of communication of designers. However, due to the complex nature of the analysis process, special technology as discussed in this section has to be applied. Thus it is impossible to integrate this technology so tightly within KomPaKt as it was possible for the other forms of direct communication. [Pg.298]

All innovative media of the future will contain three major components interactivity, co-operation, and new possibilities in receiving experience by including several senses at once. The further development of virtual reality (and aU technologies included under it, such as IPT systems) must be cruried out on the basis of an user-centered approach—that is, the problems and limits of a person working in an immersive VE must be consider. This is how the necessary user acceptance can be achieved. [Pg.2519]


See other pages where Virtual reality components is mentioned: [Pg.103]    [Pg.218]    [Pg.341]    [Pg.394]    [Pg.413]    [Pg.230]    [Pg.157]    [Pg.1935]    [Pg.91]    [Pg.206]    [Pg.298]    [Pg.81]    [Pg.232]    [Pg.743]    [Pg.46]    [Pg.385]    [Pg.345]    [Pg.58]    [Pg.248]    [Pg.413]    [Pg.224]   
See also in sourсe #XX -- [ Pg.155 , Pg.156 ]




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Virtual reality

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