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Music video industry

Audio engineering is the capture, enhancement, and reproduction of sounds. It requires an aesthetic appreciation of music and sound quality, a scientific understanding of sound physics, and a technical fe-miliarity with recording equipment and computer software. This applied science is essential to the music industry, film, television, and video game production, live television and radio broadcasting, and advertising. In addition, it contributes to educational services for the visually impaired and to forensic evidence analysis. [Pg.143]

For audio or video applications, sequential retrieval of information (watching a movie or listening to a piece of music) is the most common method, so a delay in locating a particular part is reg arded with greater tolerance. Analogue tape was an industry standard for recording music, film, and television until the advent of optical stoK e, which uses a laser... [Pg.1154]

Microphones intended for applications outside of video production, radio, and music recording or performance are built for a different set of operational needs than those in the professional audio industry. The primary requirements of microphones for commercial and industrial users are ruggedness and intelligibility under adverse conditions. Sonic purity is less important. [Pg.280]


See other pages where Music video industry is mentioned: [Pg.432]    [Pg.310]    [Pg.1157]    [Pg.145]    [Pg.1029]    [Pg.41]    [Pg.183]   
See also in sourсe #XX -- [ Pg.61 ]




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