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How to Implement a Component

Chapter 16, How to Implement a Component, describes how to do the internal design of a component. Chapter 10, Components and Connectors, discusses how to define component designs abstractly and precisely and Chapter 11, Reuse and Pluggable Design Frameworks in Code, discusses the design of pluggable class and component frameworks. [Pg.62]

Chapter 14, How to Build a Business Model, shows how to go about building a business model. Chapter 15, How to Specify a Component, describes the process for clearly specifying what is expected of a given component. Chapter 16, How to Implement a Component, describes how, given an external specification of a component, you can design and implement it. [Pg.529]

In this chapter we describe concrete steps towards building a system or component type specification, to describe how an object behaves in response to any external such as a request to perform some action. The approach here is mostly top-down Chapter 16, How to Implement a Component (p.627) describes how to design the insides of a component, and Chapter 18, How to Reverse-Engineer Types (p.671) covers how to reverse engineer a specification from an existing implementation. [Pg.602]


See other pages where How to Implement a Component is mentioned: [Pg.730]   


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