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Dijkstra’s algorithm

Using Dijkstra s algorithm, the breach probability can be defined as the inverse transformation of the weight d/vM 11 of the destination point which is... [Pg.103]

The fastest shortest path codes use either dynamic programming or Dijkstra s algorithm in conjunction with sophisticated data structures that reduce the amount of time spent searching for required problem information. [Pg.2574]

The algorithm that is going to be used for the final allocation of the students to the bus stops is going to be a variation of Dijkstra s algorithm that is used to solve the shortest path problem. In oiu ease we will use Dijkstra s algorithm in order to solve the safest path problem. [Pg.290]

Dijkstra s algorithm for a given source vertex (node) in the graph, finds the path with the lowest cost (i.e. the shortest or safest path) between that vertex and every other vertex. It can also be used for finding costs of shortest paths from a single... [Pg.290]

According to Dijkstra, the node at which we are starting is called the initial node and the distance of node Y is the distance from the initial node to Y. Dijkstra s algorithm will assign some initial distance values and will try to improve them step by step. On the contrary, SAFEWAY2SCHOOL pedestrian algorithm will assign safety values to each link. [Pg.291]

Global Navigation Satellite System (GNSS) in Earthquake Engineering, Usage of. Fig. 7 Relative position vectors determined by Dijkstra s algorithm... [Pg.1108]

The optimal path is searched from numerous candidates so that the success probability is maximized. In the multi-hop positioning, Dijkstra s algorithm is used as a search algorithm. This algorithm is widely used in many applications such as network routing protocols or mobile navigation systems to find the shortest (or lowest const) path efficiently. [Pg.1108]

To consider the effect of the thickness, thickness factor is used in calculating the distance matrix, and the factor was estabhshed through the numerical tests for various models. Figure 1 shows shortest paths of A-A and B-B for typical mesh. A-A and B-B have same lengths, but A-A is calculated as about 1.15 times of B-B with Dijkstra s algorithm, so that new scheme was developed to adjust the errors. [Pg.1382]


See other pages where Dijkstra’s algorithm is mentioned: [Pg.166]    [Pg.166]    [Pg.2574]    [Pg.16]    [Pg.287]    [Pg.287]    [Pg.288]    [Pg.288]    [Pg.289]    [Pg.291]    [Pg.693]    [Pg.2070]    [Pg.73]    [Pg.71]    [Pg.75]    [Pg.1382]   
See also in sourсe #XX -- [ Pg.287 ]




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Dijkstra-Algorithm

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