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Compute Unified Device Architecture

At present, we are somewhere in-between these points the barrier to utilizing GPU hardware for general purpose computation has been reduced by the introduction of general purpose GPU programming models such as NVIDIA s Compute Unified Device Architecture (CUDA) [15] and AMD s Stream [20]. However, algorithmic paradigm shifts are often required in existing codes to maximize such performance offered by the massively parallel GPU hardware. [Pg.8]

Finally, we believe that Thread-Level Parallelism (TLP) is one of the next trends in computer architecture and therefore have started implementing a Graphic Processing Units (GPU) based on Compute Unified Device Architecture (CUBA). We are plaiming on expanding software-based and hybrid techniques to protect such systems in the presence of faults. [Pg.101]


See other pages where Compute Unified Device Architecture is mentioned: [Pg.24]    [Pg.10]    [Pg.3]    [Pg.2450]    [Pg.1120]    [Pg.1120]    [Pg.24]    [Pg.10]    [Pg.3]    [Pg.2450]    [Pg.1120]    [Pg.1120]   
See also in sourсe #XX -- [ Pg.7 , Pg.8 , Pg.9 , Pg.15 , Pg.16 , Pg.23 , Pg.26 , Pg.28 , Pg.30 , Pg.32 , Pg.122 , Pg.125 , Pg.127 , Pg.128 , Pg.129 , Pg.132 ]




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