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Sprite editor

First, BASIC 7.0 includes a simple sprite editor. Just type SPRDEF, and a box appears on the screen. Enter which sprite you d like to define, then use the cursor keys and the number keys 1-4 to draw squares on the grid. When you re through, the sprite is stored into a reserved section of memory. This memory can be saved to disk with BSAVE, then recalled within your program with BLOAD, eliminating the need for DATA statements. [Pg.10]

There are utility programs that will do the conversion for you, even editors that let you clear and set squares with a joystick. Since you re using a computer, other functions can be supported to let you clear, invert, reflect, reverse, shift, and test out your sprite. The more work the computer does, the less you have to think in terms of binary numbers. [Pg.179]


See other pages where Sprite editor is mentioned: [Pg.179]    [Pg.179]    [Pg.179]    [Pg.184]    [Pg.304]    [Pg.179]    [Pg.179]    [Pg.179]    [Pg.184]    [Pg.304]    [Pg.180]   
See also in sourсe #XX -- [ Pg.10 ]




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