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Reuse and Pluggable Design Frameworks in Code

Chapter 16, How to Implement a Component, describes how to do the internal design of a component. Chapter 10, Components and Connectors, discusses how to define component designs abstractly and precisely and Chapter 11, Reuse and Pluggable Design Frameworks in Code, discusses the design of pluggable class and component frameworks. [Pg.62]

Moreover, there is little flexibility and reuse at the level of individual problem domain objects. Each object plays roles in different collaborations a far more likely unit of reuse is the collaboration or its manifestation as a framework in code (see Chapter 11, Reuse and Pluggable Design Frameworks in Code). [Pg.300]

Chapter 11, Reuse and Pluggable Design Frameworks in Code, discusses the design and development of pluggable components, including how it affects the development process. [Pg.406]

A framework can be only a specification or can also include code implementation (see Chapter 11, Reuse and Pluggable Designs Frameworks in Code). The latter requires more investment in its design and may run slower. Pure specification frameworks help you build a spec, and then you must implement the result it does not have the same runtime overhead of pluggability. [Pg.471]

Chapter 11 Reuse and Pluggable Design Frameworks in Code... [Pg.729]


See other pages where Reuse and Pluggable Design Frameworks in Code is mentioned: [Pg.21]    [Pg.366]    [Pg.21]    [Pg.366]   


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