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Recursive bisection method

FMM = fast tnultipole method RBM = recursive bisection method TC = tree code. [Pg.1497]

A problem similar to the evaluation of J[p, p ] is encountered in simulations of systems of classical particles (point charges), where the particle-particle interaction also has a quadratic O(N ) scaling. For this problem, three algorithms with linear or near-linear scaling have been introduced recently the Fast Multipole Method (FMM), Tree Codes (TC), and the Recursive Bisection Method (RBM). The success of these three methods has prompted its application to the 7[p, p ] problem. ... [Pg.1504]


See other pages where Recursive bisection method is mentioned: [Pg.1505]    [Pg.91]    [Pg.1505]    [Pg.91]    [Pg.233]    [Pg.27]    [Pg.323]    [Pg.290]    [Pg.27]   
See also in sourсe #XX -- [ Pg.2 , Pg.1505 ]

See also in sourсe #XX -- [ Pg.91 ]




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