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Non-cooperative static games

In non-cooperative static games the players choose strategies simultaneously and are thereafter committed to their chosen strategies, i.e., these are simultaneous move, one-shot games. Non-cooperative GT seeks a rational... [Pg.14]

As has been noted in other reviews, Operations Management has been slow to adopt GT. But because SCM is an ideal candidate for GT applications, we have recently witnessed an explosion of GT papers in SCM. As our survey indicates, most of these papers utilize only a few GT concepts, in particular the concepts related to non-cooperative static games. Some attention has been given to stochastic games but several other important areas need additional work cooperative, repeated, differential, signaling, screening and Bayesian games. [Pg.58]

There are many GT concepts, but this chapter focuses on concepts that are particularly relevant to SCM and, perhaps, already found their applications in the literature. We dedicate a considerable amount of space to the discussion of static non-cooperative, non-zero sum games, the typQ of game which has received the most attention in the recent SCM literature. We also discuss cooperative games, dynamic/differential games and games with asym-metric/incomplete information. We omit discussion of important GT concepts covered in other chapters in this book auctions in Chapters 5 and 7 and principal-agent models in Chapter 4. [Pg.14]


See other pages where Non-cooperative static games is mentioned: [Pg.14]    [Pg.16]    [Pg.824]    [Pg.14]    [Pg.16]    [Pg.824]    [Pg.5]   
See also in sourсe #XX -- [ Pg.14 , Pg.16 , Pg.58 ]




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