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Mathematical games

Perhaps the most widely known C A is the game of Life, invented by John H. Conway, and popularized extensively by Martin Gardner in his Mathematical Games department in Scientific American in the early 1970s (see, for example, [gardnei 70]). [Pg.13]

The formal study of CA really began not with the simpler one-dimensional systems discussed in the previous section but with von Neumann s work in the 1940 s with self-reproducing two-dimensional CA [vonN66]. Such systems also gained considerable publicity (as well as notoriety ) in the 1970 s with John Conway s introduction of his Life rule and its subsequent popularization by Martin Gardner in his Scientific American Mathematical Games department [gardner83] (see section 3.4-4). [Pg.116]

Martin Gardner first came to my attention with his Mathematical Games column in Scientific American, which he wrote for about 25 years. In addition to this column, he has published over 60 books. [Pg.320]

C. A. Pickover, The Mobius Strip Dr. August Mobius s Marvelous Band in Mathematics, Games, Literature, Art, Technology, and Cosmology, Thunder s Mouth Press, 2006. [Pg.369]

M. Gardner, "Mathematical games in which players of ticktacktoe are taught to hunt for bigger game". Scientific American 240, 18 (April 1979). [Pg.215]

Martin Gardiner, Mathematical Games, Scientific American, 233 [1] pi 12, 1975. [This was used to construct Figure 3.16.]... [Pg.244]

Why fractals stand in the quantification of visual information First of all, the fractals could be only analyzed visually. They are created on the computer screen and present the patterns of iteration processes. First, we see them, then we observe them. It is interesting that mathematical games and visual presentations, which, in the most cases, are the beautiful images of them, are the facts that consume our attention to them. The connection with the real world comes later. This is opposite to what was presented earher. In the research, we have a set of visual information acquired by the some system and the analysis is focused on finding the process which creates such forms. In the case of chaos and fractals, we have the visual presentation of the model and we know how it was generated (iterations). The only thing that we have to do is to recognize the real world presentation of obtained fractals. One of the best cases for that is the Cantor set. [Pg.358]

See M. Gardner, Mathematical games The remarkable lore of the prime number, Sci. [Pg.65]

As before, the object of our mathematical game is to express the relaxation times of the system in terms of specific rates and equilibrium concentrations. We will change our notation slightly and let unbracketed chemical entities such as A denote instantaneous (nonequilibrium) concentrations and corresponding bracketed terms [A] denote equilibrium concentrations. We may write one of the rate equations as... [Pg.70]


See other pages where Mathematical games is mentioned: [Pg.143]    [Pg.754]    [Pg.754]    [Pg.754]    [Pg.90]    [Pg.47]    [Pg.56]    [Pg.427]    [Pg.128]    [Pg.91]    [Pg.188]    [Pg.194]    [Pg.131]    [Pg.209]   
See also in sourсe #XX -- [ Pg.47 , Pg.56 ]




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