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Interactive Functions and Algorithms

A probabilistic interactive function is a probabilistic state-transition function, usually on a countable domain. Hence it is characterized by three sets /, O, and 5, the sets of possible inputs, outputs, and states, respectively, and a probabilistic function (see above) / 7 x 5 — O x 5. (In contrast to the field of non-cryptologic protocol specification, the functions themselves, and not finite descriptions of them, are used here. Anyway, they are mainly used to model the unknown behaviour of computationally unrestricted attackers.) [Pg.42]

Most systems in cryptology are synchronous. For the programs, this means that they are defined in rounds In each round, they receive some messages at the [Pg.42]

As complexity is not considered here, the internal state of a component is not really interesting. Hence a notion that describes the pure input-output behaviour of a component might be more appropriate, e.g., as in [Gray92, Schu94]. However, the behaviour of connected components is much easier to describe with state-transition functions. [Pg.42]

With both interactive functions and interactive algorithms, some details can be formalized in various ways  [Pg.43]

If the number of entities in a system and the connection structure is fixed in the protocol, each output of a state-transition function can be a tuple of values that represent the outputs on different channels. The individual output sets should be augmented by a special element nojoutput. With Turing machines, one can either use output tuples, too, or a separate tape for each simplex channel. [Pg.43]


See other pages where Interactive Functions and Algorithms is mentioned: [Pg.40]    [Pg.42]   


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